KOF91 Updates ------------------ Updates are in order of most recent first. It will be easier to read this from the bottom up. 11 January 2005 (v 1.49) At a glance ----------- - Full Mugen's char support in select screen - Improved Mugen's compatibility for sff loading - Fight_fx (lock, wimpact, simpact, bimpact) could be in the 'motif' directory - Make new packages with full datas Code ---- - Fixed some sff_loader bugs (thanks to Reverse Nuts) - Write a process_air() function in the sensei_config_file - Write a sensei_fill_bmp() function to extract a bmp from a sff file (with rotation if needed) - Remove most of global.h macros - Remove batle.c source - Clean any reference to "dir_bar" in the code 3 January 2004 (v 1.47) At a glance ----------- - Added default system's fonts it's not defined in system.def file - vs.pcx autoload for KOF 91 Vs screen - Begin Mugen Select.def support - Begin Mugen's char support (after Vs screen only) Code ---- - Fixed 2 players select screen bug 2 December 2004 (v 1.45) At a glance ------------ - Mugen's select screen support - Mugen's VS screen support - All choices are selectables (even if they don't work like Mugen, and some crash on Windows) - Added the alignement of fonts in the choice menu - Change the '-s' option into '-st' option to keep '-s' for stages Code ----- - New code for select screen - Fixed the act_loader function - New KOF 91 select process code - Added the system font0 in the loading, showing functions - Compiled with Allegro WIP 4.1.16 - Fixed the keyconfig bug Docs ----- - Nearly all sources files are documented (not all functions) 28 September 2004 (v 1.43) At a glance ------------ - Mugen's select screen first try (unsuable) - Mugen's Vs screen first try (unusable) Code ----- - Fix the tiling problems - Fix the wrong state problems while leaving select screen 22 September 2004 (v 1.41) At a glance ------------- - Fixed axis of animations - Didn't need Old KOF 91 environnement to start (but it's recommended) - Mugen's storyboard first try ( -storyboard like in Mugen to test it) Code ----- - Fix the tics counter - Fix a bug in sensei_read_config_string 14 September 2004 (v 1.39) At a glance ------------- - Fixed the blazingly too fast menus for high configuration systems - Added Mugen's anim Bg support - Remove flashing box from Option menus - Fixed fonts for Options Menus 3 September 2004 (v 1.37) At a glance ----------- - Better Mugen's system.def support (snd support, bg support) - Fixed high-speed flc reading under Windows - system wav files (bing, round...) could be in 'motif' directory - Option mode, first version - Fixed Double Resolution modes (were crashing in v 1.35) - Various Speed implemented - Added Anti Aliased doube resolution mode (mode = 2) Docs ----- - Added Mugen's compatibility section - New src doc made with Doxygen - Project progress meter available on the site (http://zesensei.free.fr) Code ----- - Fix the timer stuff - More and more modularized 25 May 2004 (v 1.35) At a glance ----------- - Added command in line input for debugging and motifs (see readme for details) - Added first version of Mugen's menu format - Added full font support (thanks to Spellcaster) - Title.pcx could be in 'motif' directory (see readme for details on motifs) Code ---- - Code more modularized ( load_sprites.h , main_process.h , story_process.h , choice_process.h ) - Old code removed (inits.c) 02 April 2004 (v 1.33) At a glance ----------- - Data/kof91.cfg file is ready for use, same format as Mugen's one, it takes place of game.ini and cfg.stp - Better sound support (all Allegro's drivers) - Double resolution mode added (see kof91.cfg [video] section) - Un-stretched mode for slow computers - Remove edit tools from the distrib as it was only for Windows, making a new one later - Introduce Mugen's font support (font/name1.fnt for now), still some bugs with them - MP3 support is back - Play 'intro.mp3' and 'open.mp3' during intro and opening - 'intro.flc' and 'open.flc' could be in the 'data' directory Code ---- - New tree of sources, made with Generic Makefile project - Cleaner source code, no more references to KOF2003 anymore (Rick Leite project) - Code more modularized - Compiled with Allegro WIP 4.1.13 - Add almp3.a for Linux and Mingw32 to compile with mp3 support Docs ---- - Totally new docs, Mugen's like Lakes ----- - throws - combos - vertical scrolling - tag team mode - ability to jump over the opponent and switch sides ... What's New (v1.2) ================= All updates in v1.2 by Rick Leite (ric@asbyte.com.br) * Timer * Perfects * Clone characters * Transparent sprites * various bugfixes What's New (v1.1) ================= * compiled with Allegro WIP 3.9.32 (lots of bugfixes) * fixed the special move freezing bug * DOS port What's New (v1.0) ================= * source code included * improved AI * collision boxes * impact sprites * windowed modes * MP3 intro * super specials with power bars * 6 special moves per character * foregrounds * improved story mode * secret characters * new font for select screens * support for up to 1000 characters * support for up to 100 backgrounds * fixed framerate regulation on select screens * fixed all TNT2 problems thanks to the Allegro WIP * Character Editor v0.1