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aastr.h File Reference

anti-aliased stretching and rotation for Allegro by Michael Bukin More...

#include <allegro.h>

Go to the source code of this file.

Functions

void aa_stretch_blit (BITMAP *src, BITMAP *dst, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh)
void aa_stretch_sprite (BITMAP *dst, BITMAP *src, int dx, int dy, int dw, int dh)
void aa_rotate_scaled_bitmap (BITMAP *src, BITMAP *dst, int x, int y, fixed angle, fixed scalex, fixed scaley)
void aa_rotate_scaled_sprite (BITMAP *dst, BITMAP *src, int x, int y, fixed angle, fixed scalex, fixed scaley)
void aa_rotate_bitmap (BITMAP *src, BITMAP *dst, int x, int y, fixed angle)
void aa_rotate_sprite (BITMAP *dst, BITMAP *src, int x, int y, fixed angle)


Detailed Description

anti-aliased stretching and rotation for Allegro by Michael Bukin

This file is gift-ware. This file is given to you freely as a gift. You may use, modify, redistribute, and generally hack it about in any way you like, and you do not have to give anyone anything in return.
Copyright (C) 1998, 1999 Michael Bukin


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