action_struct | Structure to stock an action |
animation_elt_struct | Structure to stock an Animation Element |
background_elt_struct | Structure for backgrounds elements |
background_struct | Structure for backgrounds |
bg_ref_struct | Structure to references infos about bgs for select screen |
char_ref_struct | Structure to references charcaters at select screen |
config | Structure to stock infos on engine configuration, needed by Game_variables struct |
function_keys | Structure to know state of specials keys, needed by Game_variables struct |
Game_variables | Main structure of game vars |
input | Struct to know players input with booleans |
music_struct | Music struct to stock music vars |
player_cns | Struct to store players cns vars, rules, etc.. |
Player_variables | Players vars (input, datas (snd, pals...) and common vars |
scene_struct | Structure to stock a Scene |
select_struct | Structure to stock character_select screen vars |
story_struct | Structure for story variables (intro, ending, open...) |
storyboard_struct | Structure to stock a Mugen's storyboard |
system_struct | Structure to stock infos on menu screen, used in Game_variables struct |
vs_struct | Structure to stock infos on vs screen |