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KOF91 Data Structures

Here are the data structures with brief descriptions:
action_structStructure to stock an action
animation_elt_structStructure to stock an Animation Element
background_elt_structStructure for backgrounds elements
background_structStructure for backgrounds
bg_ref_structStructure to references infos about bgs for select screen
char_ref_structStructure to references charcaters at select screen
configStructure to stock infos on engine configuration, needed by Game_variables struct
function_keysStructure to know state of specials keys, needed by Game_variables struct
Game_variablesMain structure of game vars
inputStruct to know players input with booleans
music_structMusic struct to stock music vars
player_cnsStruct to store players cns vars, rules, etc..
Player_variablesPlayers vars (input, datas (snd, pals...) and common vars
scene_structStructure to stock a Scene
select_structStructure to stock character_select screen vars
story_structStructure for story variables (intro, ending, open...)
storyboard_structStructure to stock a Mugen's storyboard
system_structStructure to stock infos on menu screen, used in Game_variables struct
vs_structStructure to stock infos on vs screen

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