2xsai.c | 2xsai code to stretch images into highers resolution by Derek Liauw Kie Fa & .. |
2xsai.h [code] | |
aastr.h [code] | Anti-aliased stretching and rotation for Allegro by Michael Bukin |
aintern.h [code] | |
almp3.h [code] | Allegro port of mp3 decoder by Javier Gonzalez |
almp3dll.h [code] | |
auto_conf.c | Initialize old KOF 91 vars depending of the environnement |
auto_conf.h [code] | |
background_output.c | Put each layer on the virtscreen (src) |
background_output.h [code] | |
background_process.c | Loading backgrounds and processing them |
background_process.h [code] | |
battle_output.h [code] | |
battle_process.c | Functions to process the whole fighting stuff |
battle_process.h [code] | |
choice_output.c | Part of the engine that show the Menu screen (BG + fonts) |
choice_output.h [code] | |
choice_process.c | Part of the engine that deal with the main title menu |
choice_process.h [code] | |
config.h [code] | |
effects.c | Old functions to fade in and out |
effects.h [code] | |
global.h [code] | Global vars and struct definitions used by old KOF 91 |
global_add.h [code] | New vars and struct used by Ze sensei's KOF 91 |
initfiles.c | Function to list files in a directory |
initfiles.h [code] | |
inits.h [code] | |
input_reader.c | Functions to tests inputs without having to know if it's joy or not |
input_reader.h [code] | |
keyconfig_output.c | Function to show the Option Key Configuration screen |
keyconfig_output.h [code] | |
keyconfig_process.c | Function to change Key configuration |
keyconfig_process.h [code] | |
load_characters.c | Functions to load sprites, musics, datas, of a player |
load_characters.h [code] | |
load_fight_fx.c | Old function to load fight Effects (lock, impact, etc..) |
load_fight_fx.h [code] | |
load_sprites.c | Old functions to load each pcx of a character |
load_sprites.h [code] | |
loader.c | Mugen SFF, FNT, SND Loader (source) by Lennart Steinke |
loader.h [code] | Mugen SFF, FNT, SND Loader (Header) by Lennart Steinke |
loads.c | Old functions to load sprites,pcx, etc... without crashing and with error logon |
loads.h [code] | |
logger.c | Functions by Ricleite to write Warnings, message, errors, in a log file |
logger.h [code] | |
macros.h [code] | Macros used in the whole prog |
main.c | Core of the engine |
main.h [code] | Global vars from old KOF 91 versions (but still actual) |
main_output.c | Functions that deals with global output, by switching to specific outputs depending the game_state |
main_output.h [code] | |
main_process.c | Functions need in all processes and main function that called each distinct process |
main_process.h [code] | |
moves.c | Old functions to show player sprites depending of his moves |
moves.h [code] | |
mp3.c | Functions to deal with mp3, mainly copy for original exemples of almp3 |
mp3.h [code] | |
option_output.c | Functions to show option screen (where you can change game config) |
option_output.h [code] | |
option_process.c | Functions to change game config |
option_process.h [code] | |
player_output.h [code] | |
player_process.h [code] | |
read_config.c | Functions (sources) to read mugen.cfg and system.def |
read_config.h [code] | Functions (headers) to read mugen.cfg and system.def |
refresh.c | Functions (src) to blit the bitmap buffer to the screen |
refresh.h [code] | Functions (header) to blit the bitmap buffer to the screen |
select_output.c | Functions to show character select screen KOF 91 and Mugen's style |
select_output.h [code] | |
select_process.c | Function to deal with player select_sreen |
select_process.h [code] | |
sensei_config.c | Configuration routines (source) to fix Allegro's config.c lakes |
sensei_config.h [code] | Configuration routines (header) to fix Allegro's config.c lakes |
sound_fx_manager.c | Function to load wav files used by old KOF 91 engine |
sound_fx_manager.h [code] | |
story_output.c | Main function that display kof91 story file or Mugen's story type |
story_output.h [code] | |
story_process.c | Functiosn to deal with storys : KOF 91 flc and Mugen's one |
story_process.h [code] | |
storyboard_output.c | Functions to show Mugen's storyboard |
storyboard_output.h [code] | |
storyboard_process.c | Functions to deal with Mugen's storyboard stored in storyboard_struct |
storyboard_process.h [code] | |
vs_output.c | Functions to show vs_screen |
vs_output.h [code] | |
vs_process.c | Functions to deal with vs_screen and to load chars sprite |
vs_process.h [code] | |