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KOF91 File List

Here is a list of all documented files with brief descriptions:
2xsai.c2xsai code to stretch images into highers resolution by Derek Liauw Kie Fa & ..
2xsai.h [code]
aastr.h [code]Anti-aliased stretching and rotation for Allegro by Michael Bukin
aintern.h [code]
almp3.h [code]Allegro port of mp3 decoder by Javier Gonzalez
almp3dll.h [code]
auto_conf.cInitialize old KOF 91 vars depending of the environnement
auto_conf.h [code]
background_output.cPut each layer on the virtscreen (src)
background_output.h [code]
background_process.cLoading backgrounds and processing them
background_process.h [code]
battle_output.h [code]
battle_process.cFunctions to process the whole fighting stuff
battle_process.h [code]
choice_output.cPart of the engine that show the Menu screen (BG + fonts)
choice_output.h [code]
choice_process.cPart of the engine that deal with the main title menu
choice_process.h [code]
config.h [code]
effects.cOld functions to fade in and out
effects.h [code]
global.h [code]Global vars and struct definitions used by old KOF 91
global_add.h [code]New vars and struct used by Ze sensei's KOF 91
initfiles.cFunction to list files in a directory
initfiles.h [code]
inits.h [code]
input_reader.cFunctions to tests inputs without having to know if it's joy or not
input_reader.h [code]
keyconfig_output.cFunction to show the Option Key Configuration screen
keyconfig_output.h [code]
keyconfig_process.cFunction to change Key configuration
keyconfig_process.h [code]
load_characters.cFunctions to load sprites, musics, datas, of a player
load_characters.h [code]
load_fight_fx.cOld function to load fight Effects (lock, impact, etc..)
load_fight_fx.h [code]
load_sprites.cOld functions to load each pcx of a character
load_sprites.h [code]
loader.cMugen SFF, FNT, SND Loader (source) by Lennart Steinke
loader.h [code]Mugen SFF, FNT, SND Loader (Header) by Lennart Steinke
loads.cOld functions to load sprites,pcx, etc... without crashing and with error logon
loads.h [code]
logger.cFunctions by Ricleite to write Warnings, message, errors, in a log file
logger.h [code]
macros.h [code]Macros used in the whole prog
main.cCore of the engine
main.h [code]Global vars from old KOF 91 versions (but still actual)
main_output.cFunctions that deals with global output, by switching to specific outputs depending the game_state
main_output.h [code]
main_process.cFunctions need in all processes and main function that called each distinct process
main_process.h [code]
moves.cOld functions to show player sprites depending of his moves
moves.h [code]
mp3.cFunctions to deal with mp3, mainly copy for original exemples of almp3
mp3.h [code]
option_output.cFunctions to show option screen (where you can change game config)
option_output.h [code]
option_process.cFunctions to change game config
option_process.h [code]
player_output.h [code]
player_process.h [code]
read_config.cFunctions (sources) to read mugen.cfg and system.def
read_config.h [code]Functions (headers) to read mugen.cfg and system.def
refresh.cFunctions (src) to blit the bitmap buffer to the screen
refresh.h [code]Functions (header) to blit the bitmap buffer to the screen
select_output.cFunctions to show character select screen KOF 91 and Mugen's style
select_output.h [code]
select_process.cFunction to deal with player select_sreen
select_process.h [code]
sensei_config.cConfiguration routines (source) to fix Allegro's config.c lakes
sensei_config.h [code]Configuration routines (header) to fix Allegro's config.c lakes
sound_fx_manager.cFunction to load wav files used by old KOF 91 engine
sound_fx_manager.h [code]
story_output.cMain function that display kof91 story file or Mugen's story type
story_output.h [code]
story_process.cFunctiosn to deal with storys : KOF 91 flc and Mugen's one
story_process.h [code]
storyboard_output.cFunctions to show Mugen's storyboard
storyboard_output.h [code]
storyboard_process.cFunctions to deal with Mugen's storyboard stored in storyboard_struct
storyboard_process.h [code]
vs_output.cFunctions to show vs_screen
vs_output.h [code]
vs_process.cFunctions to deal with vs_screen and to load chars sprite
vs_process.h [code]

Generated on Thu Jan 13 14:13:01 2005 for KOF91 by  doxygen 1.3.9.1