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main.c File Reference

core of the engine More...

#include <stdlib.h>
#include <stdio.h>
#include "allegro.h"
#include <string.h>
#include "macros.h"
#include "main.h"
#include "config.h"
#include "refresh.h"
#include "logger.h"
#include "initfiles.h"
#include "global_add.h"
#include "read_config.h"
#include "2xsai.h"
#include "sound_fx_manager.h"
#include "load_fight_fx.h"
#include "loader.h"
#include "auto_conf.h"
#include "main_process.h"
#include "main_output.h"
#include "sensei_config.h"

Functions

void inc_time ()
 END_OF_FUNCTION (inc_time)
void fps_proc (void)
 END_OF_FUNCTION (fps_proc)
int main (int argc, char *argv[])
 END_OF_MAIN ()

Variables

volatile int kof91_time = 0
volatile int frame_count
volatile int fps


Detailed Description

core of the engine

Initialize the engine and the loop it until game_state = 666 (state of exit)


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