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loader.h

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00001 #ifndef SFF_LOADER
00002 #define SFF_LOADER
00003 
00004 #include <allegro.h>
00010 typedef struct {
00011     char magic[12];
00012     char version[4];
00013     int  countGroups;
00014     int  countImages;
00015     int  offsetFirstSubFile;
00016     int  sizeOfSubfileHeader;
00017     char palType;
00018     char padding[3];
00019     char comment[476];
00020 } SFFHeader;
00021 
00022 typedef struct {
00023     int   nextSubFile;
00024     int   sizeOfData;
00025     short x;
00026     short y;
00027     short group;
00028     short curIndex;
00029     short prevIndex;
00030     char  reusePalette;
00031     char  comment[13];   
00032     char  pcxData[1];
00033 } SFFSubFileHeader;
00034 
00035 typedef struct SFFEntryStruct {
00036     short   x, y, group, curIndex, prevIndex;
00037     char    isLinkedImage;
00038     RGB*    pal;
00039     BITMAP* image;
00040     char    comment[13];
00041     
00042     struct SFFEntryStruct *next;
00043 } SFFEntry;
00044 
00045 typedef struct {
00046     FONT* font;
00047     RGB*  pal;
00048     int   colors;
00049 } FNTInfo;
00050 
00051 typedef struct {
00052     SAMPLE **sounds;
00053     int maxGroupIndex;
00054     int maxSoundIndex;
00055 } SNDCollection;
00056 
00057 
00058 #define SFF_LOAD_RET_TYPE SFFEntry*
00059 
00060 SFF_LOAD_RET_TYPE sffLoad(const char* filename);
00061 SFF_LOAD_RET_TYPE sffLoadFromMemory(void *memory);
00062 FNTInfo* fntLoadFont(const char* filename);
00063 PALETTE* fntGetPaletteForBank(FNTInfo* info, int bank);
00064 
00065 SNDCollection* sndLoadSound(const char* filename);
00066 int sndPlay(SNDCollection* snd, int group, int sound, int volume, int pan);
00067 void sndStop(SNDCollection* snd, int group, int sound);
00068 SNDCollection* sndFreeSound(SNDCollection* snd);
00069 
00070 RGB* load_act_pal(const char* filename);
00071 #endif
00072 

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