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sensei_config.h

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00001 #ifndef SENSEI_CONFIG_H
00002 #define SENSEI_CONFIG_H
00003 
00004 #include "global.h"
00010 char ** SENSEI_BUFFERED_FILE;
00011 int SENSEI_NB_LINES;
00012 int CURRENT_LINE;
00013 
00014 int sensei_set_config_file(char * path);
00015 int sensei_get_config_int(char * section_name,char * var,int default_value);
00016 char * sensei_get_config_string(char * section_name,char * var,char * default_value);
00017 int sensei_fill_characters_list(Game_variables variables);
00018 char to_minus(char a_char);
00019 char * string_to_minus(char * a_string);
00020 int * convert_string(char * to_parse);
00021 double * convert_stringd(char * to_parse);
00022 char * remove_comments(char * a_string);
00023 char * remove_end_spaces(char * a_string);
00024 char * check_path(char * a_path, char * system_path, char * var_name, int * error);
00025 char * extract_path(char * a_path);
00026 
00027 action_struct * init_actions(action_struct * action_array,int * nb);
00028 int fill_action(action_struct * an_action);
00029 char ** fill_scenes_names(int * nb);
00030 int * fill_action_nb(int * nb);
00031 int action_nb(char * input);
00032 int process_action(action_struct * an_action);
00033 
00034 int system_font_exists(Game_variables variables,int font_number);
00035 FNTInfo * link_system_font(Game_variables variables,int font_number);
00036 
00037 BITMAP * sensei_fill_bmp(SFFEntry * a_sff,int a_group,int an_index,int masked, int * xaxis, int * yaxis);
00038 
00039 int sensei_unset_config_file();
00040 
00041 int play_music(music_struct * a_music);
00042 int stop_music(music_struct * a_music);
00043 
00044 #endif // SENSEI_CONFIG_H

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