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Files |
| file | 2xsai.c |
| | 2xsai code to stretch images into highers resolution by Derek Liauw Kie Fa & ...
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| file | auto_conf.c |
| | initialize old KOF 91 vars depending of the environnement
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| file | background_output.c |
| | Put each layer on the virtscreen (src).
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| file | background_process.c |
| | loading backgrounds and processing them.
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| file | battle_output.c |
| file | battle_process.c |
| | Functions to process the whole fighting stuff.
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| file | choice_output.c |
| | Part of the engine that show the Menu screen (BG + fonts).
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| file | choice_process.c |
| | part of the engine that deal with the main title menu
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| file | effects.c |
| | Old functions to fade in and out.
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| file | initfiles.c |
| | function to list files in a directory
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| file | input_reader.c |
| | Functions to tests inputs without having to know if it's joy or not.
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| file | keyconfig_output.c |
| | function to show the Option Key Configuration screen
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| file | keyconfig_process.c |
| | Function to change Key configuration.
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| file | load_characters.c |
| | Functions to load sprites, musics, datas, of a player.
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| file | load_fight_fx.c |
| | Old function to load fight Effects (lock, impact, etc..).
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| file | load_sprites.c |
| | Old functions to load each pcx of a character.
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| file | loader.c |
| | Mugen SFF, FNT, SND Loader (source) by Lennart Steinke.
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| file | loads.c |
| | Old functions to load sprites,pcx, etc... without crashing and with error logon.
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| file | logger.c |
| | Functions by Ricleite to write Warnings, message, errors, in a log file.
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| file | main.c |
| | core of the engine
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| file | main_output.c |
| | Functions that deals with global output, by switching to specific outputs depending the game_state.
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| file | main_process.c |
| | Functions need in all processes and main function that called each distinct process.
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| file | moves.c |
| | Old functions to show player sprites depending of his moves.
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| file | mp3.c |
| | functions to deal with mp3, mainly copy for original exemples of almp3
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| file | option_output.c |
| | Functions to show option screen (where you can change game config).
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| file | option_process.c |
| | Functions to change game config.
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| file | player_output.c |
| file | player_process.c |
| file | read_config.c |
| | functions (sources) to read mugen.cfg and system.def
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| file | refresh.c |
| | functions (src) to blit the bitmap buffer to the screen
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| file | select_output.c |
| | Functions to show character select screen KOF 91 and Mugen's style.
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| file | select_process.c |
| | Function to deal with player select_sreen.
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| file | sensei_config.c |
| | configuration routines (source) to fix Allegro's config.c lakes
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| file | sound_fx_manager.c |
| | Function to load wav files used by old KOF 91 engine.
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| file | story_output.c |
| | Main function that display kof91 story file or Mugen's story type.
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| file | story_process.c |
| | functiosn to deal with storys : KOF 91 flc and Mugen's one
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| file | storyboard_output.c |
| | functions to show Mugen's storyboard
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| file | storyboard_process.c |
| | Functions to deal with Mugen's storyboard stored in storyboard_struct.
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| file | vs_output.c |
| | Functions to show vs_screen.
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| file | vs_process.c |
| | Functions to deal with vs_screen and to load chars sprite.
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