Main Page | Alphabetical List | Data Structures | File List | Globals

src Directory Reference


Files

file  2xsai.c
 2xsai code to stretch images into highers resolution by Derek Liauw Kie Fa & ...
file  auto_conf.c
 initialize old KOF 91 vars depending of the environnement
file  background_output.c
 Put each layer on the virtscreen (src).
file  background_process.c
 loading backgrounds and processing them.
file  battle_output.c
file  battle_process.c
 Functions to process the whole fighting stuff.
file  choice_output.c
 Part of the engine that show the Menu screen (BG + fonts).
file  choice_process.c
 part of the engine that deal with the main title menu
file  effects.c
 Old functions to fade in and out.
file  initfiles.c
 function to list files in a directory
file  input_reader.c
 Functions to tests inputs without having to know if it's joy or not.
file  keyconfig_output.c
 function to show the Option Key Configuration screen
file  keyconfig_process.c
 Function to change Key configuration.
file  load_characters.c
 Functions to load sprites, musics, datas, of a player.
file  load_fight_fx.c
 Old function to load fight Effects (lock, impact, etc..).
file  load_sprites.c
 Old functions to load each pcx of a character.
file  loader.c
 Mugen SFF, FNT, SND Loader (source) by Lennart Steinke.
file  loads.c
 Old functions to load sprites,pcx, etc... without crashing and with error logon.
file  logger.c
 Functions by Ricleite to write Warnings, message, errors, in a log file.
file  main.c
 core of the engine
file  main_output.c
 Functions that deals with global output, by switching to specific outputs depending the game_state.
file  main_process.c
 Functions need in all processes and main function that called each distinct process.
file  moves.c
 Old functions to show player sprites depending of his moves.
file  mp3.c
 functions to deal with mp3, mainly copy for original exemples of almp3
file  option_output.c
 Functions to show option screen (where you can change game config).
file  option_process.c
 Functions to change game config.
file  player_output.c
file  player_process.c
file  read_config.c
 functions (sources) to read mugen.cfg and system.def
file  refresh.c
 functions (src) to blit the bitmap buffer to the screen
file  select_output.c
 Functions to show character select screen KOF 91 and Mugen's style.
file  select_process.c
 Function to deal with player select_sreen.
file  sensei_config.c
 configuration routines (source) to fix Allegro's config.c lakes
file  sound_fx_manager.c
 Function to load wav files used by old KOF 91 engine.
file  story_output.c
 Main function that display kof91 story file or Mugen's story type.
file  story_process.c
 functiosn to deal with storys : KOF 91 flc and Mugen's one
file  storyboard_output.c
 functions to show Mugen's storyboard
file  storyboard_process.c
 Functions to deal with Mugen's storyboard stored in storyboard_struct.
file  vs_output.c
 Functions to show vs_screen.
file  vs_process.c
 Functions to deal with vs_screen and to load chars sprite.

Generated on Thu Jan 13 14:13:06 2005 for KOF91 by  doxygen 1.3.9.1