#include "main_process.h"
#include "vs_process.h"
#include "string.h"
#include <stdio.h>
#include "sound_fx_manager.h"
#include "mp3.h"
#include "macros.h"
#include "logger.h"
#include "background_process.h"
#include "load_characters.h"
#include "global.h"
#include "loads.h"
#include "sensei_config.h"
Functions | |
int | fill_character (Game_variables variables, Player_variables *player_array, int player) |
function to fill player arrays with vars taken from select struct | |
int | fill_bg (Game_variables variables) |
char | check_kstatus1 (char ctrl_key) |
char | check_kstatus2 (char ctrl_key) |
char | get_kstatus (char strg[]) |
int | kof91_initfight_vars (Game_variables variables) |
int | kof91_load_fightfx (Game_variables variables) |
int | vs_process (Game_variables variables, Player_variables *player_array, int time) |
Function to play music at vs screen, process vs BG and then fill characters and bgs. |