#include "global.h"
#include "global_add.h"
#include "main_process.h"
#include "sound_fx_manager.h"
#include "read_config.h"
#include "mp3.h"
#include "background_process.h"
#include "keyconfig_process.h"
#include "input_reader.h"
#include <stdio.h>
#include "sensei_config.h"
#include "macros.h"
#include "logger.h"
Functions | |
int | key_not_used (Player_variables *player_array, int player, int key) |
Function to check if the key has been already assigned to another move. | |
int | keyconfig_process (Game_variables variables, Player_variables *player_array, int time) |
Function to config keys. |