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input_reader.c File Reference

Functions to tests inputs without having to know if it's joy or not. More...

#include <stdio.h>
#include <stdlib.h>
#include "allegro.h"
#include "input_reader.h"

Functions

void test_function_keys (Game_variables variables)
 function to test if a function key is pressed and change the variables struct
int test_player_input (Game_variables variables, Player_variables *p_array)
int input_reader (Game_variables variables, Player_variables *player_array)
int buton_pressed (Player_variables *player_array, int player)
 function to know if a buton has been pressed, usefull for menu validation
int want_move (Player_variables *player_array, int a_player)
 function to know if a player want to move chek for the player input and return 0 if the player do not want to move else 1
void clear_input_states (Player_variables *player_array, int a_player)
 function to clear player input state caution : highly dangerous, use only if you have checked that the player has no control (player[i]->has_control == 0)


Detailed Description

Functions to tests inputs without having to know if it's joy or not.


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