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global_add.h File Reference

new vars and struct used by Ze sensei's KOF 91 More...

#include "allegro.h"
#include "loader.h"

Go to the source code of this file.

Data Structures

struct  input
 Struct to know players input with booleans. More...
struct  music_struct
 Music struct to stock music vars. More...
struct  config
 Structure to stock infos on engine configuration, needed by Game_variables struct. More...
struct  background_elt_struct
 Structure for backgrounds elements. More...
struct  scene_struct
 Structure to stock a Scene. More...
struct  animation_elt_struct
 Structure to stock an Animation Element. More...
struct  action_struct
 Structure to stock an action. More...
struct  player_cns
 Struct to store players cns vars, rules, etc... More...
struct  Player_variables
 players vars (input, datas (snd, pals...) and common vars More...
struct  background_struct
 Structure for backgrounds. More...
struct  storyboard_struct
 Structure to stock a Mugen's storyboard. More...
struct  story_struct
 Structure for story variables (intro, ending, open...). More...
struct  coordo_struct
struct  char_ref_struct
 Structure to references charcaters at select screen. More...
struct  bg_ref_struct
 Structure to references infos about bgs for select screen. More...
struct  select_struct
 Structure to stock character_select screen vars. More...
struct  vs_struct
 structure to stock infos on vs screen More...
struct  system_struct
 Structure to stock infos on menu screen, used in Game_variables struct. More...
struct  function_keys
 Structure to know state of specials keys, needed by Game_variables struct. More...
struct  Game_variables
 main structure of game vars More...

Defines

#define MAX_OF_PLAYERS   6
#define ITEM_NUMBER   11

Typedefs

typedef input input
 Struct to know players input with booleans.
typedef music_struct music_struct
 Music struct to stock music vars.
typedef config config
 Structure to stock infos on engine configuration, needed by Game_variables struct.
typedef background_elt_struct background_elt_struct
 Structure for backgrounds elements.
typedef scene_struct scene_struct
 Structure to stock a Scene.
typedef animation_elt_struct animation_elt_struct
 Structure to stock an Animation Element.
typedef action_struct action_struct
 Structure to stock an action.
typedef player_cns player_cns
 Struct to store players cns vars, rules, etc...
typedef Player_variablesPlayer_variables
typedef background_struct background_struct
 Structure for backgrounds.
typedef storyboard_struct storyboard_struct
 Structure to stock a Mugen's storyboard.
typedef story_struct story_struct
 Structure for story variables (intro, ending, open...).
typedef coordo_struct coordo_struct
typedef char_ref_struct char_ref_struct
 Structure to references charcaters at select screen.
typedef bg_ref_struct bg_ref_struct
 Structure to references infos about bgs for select screen.
typedef select_struct select_struct
 Structure to stock character_select screen vars.
typedef vs_struct vs_struct
 structure to stock infos on vs screen
typedef system_struct system_struct
 Structure to stock infos on menu screen, used in Game_variables struct.
typedef function_keys function_keys
 Structure to know state of specials keys, needed by Game_variables struct.
typedef Game_variablesGame_variables

Variables

int SENSEI_DEBUG_ON


Detailed Description

new vars and struct used by Ze sensei's KOF 91


Typedef Documentation

typedef struct input input
 

Struct to know players input with booleans.

Struct to simply know human player input, without having to know if it's joy, key or anything
use : after called input_reader just test the state array that contain booleans call input->state[x]!=0 to know in witch state is the controller
state[0] = up ; state[1] = down ; state[2] = left ; state[3]= right ;
state[4] = a ; state[5] = b ; state[6] = c ;
state[7] = x ; state[8] = y ; state[9] = z ;
state[10] = start


Generated on Thu Jan 13 14:13:04 2005 for KOF91 by  doxygen 1.3.9.1