#include "allegro.h"
#include "loader.h"
Go to the source code of this file.
Data Structures | |
struct | input |
Struct to know players input with booleans. More... | |
struct | music_struct |
Music struct to stock music vars. More... | |
struct | config |
Structure to stock infos on engine configuration, needed by Game_variables struct. More... | |
struct | background_elt_struct |
Structure for backgrounds elements. More... | |
struct | scene_struct |
Structure to stock a Scene. More... | |
struct | animation_elt_struct |
Structure to stock an Animation Element. More... | |
struct | action_struct |
Structure to stock an action. More... | |
struct | player_cns |
Struct to store players cns vars, rules, etc... More... | |
struct | Player_variables |
players vars (input, datas (snd, pals...) and common vars More... | |
struct | background_struct |
Structure for backgrounds. More... | |
struct | storyboard_struct |
Structure to stock a Mugen's storyboard. More... | |
struct | story_struct |
Structure for story variables (intro, ending, open...). More... | |
struct | coordo_struct |
struct | char_ref_struct |
Structure to references charcaters at select screen. More... | |
struct | bg_ref_struct |
Structure to references infos about bgs for select screen. More... | |
struct | select_struct |
Structure to stock character_select screen vars. More... | |
struct | vs_struct |
structure to stock infos on vs screen More... | |
struct | system_struct |
Structure to stock infos on menu screen, used in Game_variables struct. More... | |
struct | function_keys |
Structure to know state of specials keys, needed by Game_variables struct. More... | |
struct | Game_variables |
main structure of game vars More... | |
Defines | |
#define | MAX_OF_PLAYERS 6 |
#define | ITEM_NUMBER 11 |
Typedefs | |
typedef input | input |
Struct to know players input with booleans. | |
typedef music_struct | music_struct |
Music struct to stock music vars. | |
typedef config | config |
Structure to stock infos on engine configuration, needed by Game_variables struct. | |
typedef background_elt_struct | background_elt_struct |
Structure for backgrounds elements. | |
typedef scene_struct | scene_struct |
Structure to stock a Scene. | |
typedef animation_elt_struct | animation_elt_struct |
Structure to stock an Animation Element. | |
typedef action_struct | action_struct |
Structure to stock an action. | |
typedef player_cns | player_cns |
Struct to store players cns vars, rules, etc... | |
typedef Player_variables * | Player_variables |
typedef background_struct | background_struct |
Structure for backgrounds. | |
typedef storyboard_struct | storyboard_struct |
Structure to stock a Mugen's storyboard. | |
typedef story_struct | story_struct |
Structure for story variables (intro, ending, open...). | |
typedef coordo_struct | coordo_struct |
typedef char_ref_struct | char_ref_struct |
Structure to references charcaters at select screen. | |
typedef bg_ref_struct | bg_ref_struct |
Structure to references infos about bgs for select screen. | |
typedef select_struct | select_struct |
Structure to stock character_select screen vars. | |
typedef vs_struct | vs_struct |
structure to stock infos on vs screen | |
typedef system_struct | system_struct |
Structure to stock infos on menu screen, used in Game_variables struct. | |
typedef function_keys | function_keys |
Structure to know state of specials keys, needed by Game_variables struct. | |
typedef Game_variables * | Game_variables |
Variables | |
int | SENSEI_DEBUG_ON |
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Struct to know players input with booleans.
Struct to simply know human player input, without having to know if it's joy, key or anything |