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loads.h

00001 /*
00002     loads.h
00003     //template//
00004 */
00005 #ifndef LOADS_H
00006 #define LOADS_H
00007 #include "config.h"
00008 
00009 #if GAME_DEBUG > 0
00010 BITMAP *__load_sprite__( const char *file, PALLETE Pal, char *n_file , int n_line );
00011 BITMAP *__xload_pcx__( const char *file, PALLETE Pal, char *n_file , int n_line );
00012 //char *check_file_or_similar( const char * file, char * n_file , int n_line );
00013 char check_file( const char * file, char * n_file , int n_line );
00014 SAMPLE *__xload_sample__( const char *file , char * n_file , int n_line );
00015 MIDI *__xload_midi__( const char *file, char * n_file , int n_line );
00016 #else
00017 BITMAP *__load_sprite__( const char *file, PALLETE Pal );
00018 BITMAP *__xload_pcx__( const char *file, PALLETE Pal );
00019 //char *check_file_or_similar( const char * file );
00020 char check_file( const char * file );
00021 SAMPLE *__xload_sample__( const char *file );
00022 MIDI *__xload_midi__( const char *file );
00023 #endif
00024 
00025 char file_missing( const char * file );
00026 char midi_ok( void );
00027 
00028 #endif //LOADS_H

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